Get your feet Wet with one of the most unique flight simulators available to date for any mobile device. You can virtually feel the G's in a true 3D cockpit, no two dimensional overlays, this is the real thing.You are sitting inside a working 3D model of an FA-18 Hornet with functioning cockpit buttons , Multi Function Displays, HUD and Enhaced Voice Messaging Unit (EVMU) . Hands On Throttle And Stick(HOTAS) Layout puts all vital controls at you finger tips, keeping you focused on flight, no more scrolling in-flight menus.
Fly off a naval aircraft carrier. complete with Landing Signal Officer (LSO) to guide you in and grade your landings.
Each App Purchased Contains Complete Avionics Package for Realistic ILS Landings at Sea, IFOLS, Heads up GlideSlope indicators,Nav Computer, and yes even a compass. Review preformance with DVR stye filght recorder and replay.
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Tutorial/Screenshots
v1.22 on iPhone
Quick Start Guide
FA-18 MarineAviator
Carrier Qualification
iPhone/iPad

Quick Start Guide or click here for more detailed references
Control Overlay
Cockpit
Cockpit Layout

HUD
HUD

FLIGHT CONTROLS
type
description
Accelerometer Tilt Forward/Back
variable
move flight stick forward/back
Accelerometer Tilt
Left/Right
variable
move flight stick
left/right
Rudder Buttons
momentary
tap or hold down to apply left/right rudder,
the amount of applied force will be represented
by the slide display at the top of the screen
Throttle Up/Down
momentary
tap or hold down to adjust throttle setting,
this is useful for applying small changes
to throttle setting.
Throttle Slider
variable
slide up or down to adjust throttle setting,
this is useful for applying large changes to throttle.
i.e going full afterburner on touchdown
Brake Button
on/off/variable
tap to partly extend air brakes
hold down to fully extend.
(try pressing brakes in an external view to see how this applies)
Gear Button
on/off
drop/retract landing gear
RED-gear up
GREEN- gear down

Gear indicators can also be found on the RIGHT MFD
the three lights in the center fuselage above and below the g readout,
green for down,
red for retracted.
these lights will also blink while gear is in the process of extenting or retacting
Hook Button
on/off
drop/retract arresting hook
RED - hook down
GREEN - hook up
note: this is the opposite color
landing gear indicator.

Hook indicator can be found on RIGHT MFD,
when hook is extending it will appear as a
green bar at the rear of the fuselage,
if hook is retracted will NOT appear on this diplay


VIEW BUTTONS
Camera Select
on/off
Toggles between inside and outside views.
Look at Target
on/off
when activated, camera points at current target selected.
Zoom in/out
on/off
set camera zoom factor
for exterior views,there are 3 levels of zoom
for cockpit view there are only 2
View Hat
multi
look left,right,up,down
press center circle to return to forward view
AVIONICS &
NAVIGATION
Weapon Select
momentary
cycle thru AA or AG hard points
Fire Button 1
momentary
guns
Fire Button 2
momentary when on deck , this is used to activate launch catapult.
when airborne this is used to pickle currently selected weapon
Waypoint Bypass
momentary
if TNC is in NAV mode, this will select next waypoint, otherwise TNC will enter NAV mode and display current waypoint.
Target Select
momentary
if TNC is in TGT mode, this will select next available target, otherwise TNC with enter TGT mode and display current target info
Radar Range
momentary
cycles thu 2 to 15 mile range on radar display
(center MFD)
TNC



Launch & Recovery or click here for more detailed references














<--- increase thottle to 100%
<----Press Fire Button2 to activate catapault
Hands off stick untill clear off deck
(hold ipod at neutral position about 10 degrees forward,
)






Once clear of deck.
pull back on stick slightly (-5 to -10 degrees )
throttle back to 75%(MIL)
climb to 800-1000 ft
retract geer
retract hook

Proceed to waypoints

Approching waypoint 4
Turn to Final
Turn to Final
ILS will automaticaly activate when you enter the area illustrated above, or at waypoit 4 heading downwind,which evere comes first..
High: above glide slope
Ball: on glide slope
Low: Below glide slope


DEEP 90



On Approach to carrier: as soon as you line up with the carriers recovery area you will be cleared for landing. At this point the LSO has you in site and you grading commences.

Drop Gear and Hook

You goal here is to descend on a 3.0 degree glide slope while maintaining a 2.75-3.25 degree ILSAoA reading all the way to the deck.

To accomplish this task, you main concern will be with the 'MeatBall',this is a bar of lights to the left of the recovery area and just above the deck. There is also a red bar of light indicating the rear apron of the flight deck your ideal flight path will be below the meatball and above apron.

To the left of you HUD are three indicators stacked. This is you Glide Slope readouts.

If you are too fast (>3.25 degrees) the top light will display a yellow V ,meaning that you need to decrease your Vertical Speed. You may accomplish this by either lowering you nose or reducing thottle

if you are too slow(<2.75 degrease) the lower light

will display a red ^ meaning that you will need to increase you vertical speed, by rasing you nose or increasing throttle

If you are on glide slope there will be a green O displayed in the center light, Hold Steady check ILSAoA and airspeed.

ILSAoA- this indicates your angle to the deck..

If this is above 3.25 degrees, you are too high. The MeatBall will indicated Green, with a slow strobe, the strobe will increase in speed above 4.0 degrees, you should throttle down to increase you rate of descent.

If you are below 2.75 degrees the Meatball will indicate Red with a slow strobe, the strobe will increase as you angle decreases below 2.0 degrees, this is a very bad place to be, you are probably looking at a deck strike.

Links:
US Navy NATOPS/CNATRA CQ OP
Navy Carrier Landing question
How to land a jet plane on an aircraft carrier
Primer for launchung and landing a carrier jet
Video Links: Aircraft Carrier Landing


Callthe Ball-high and right just a bit

Call The Ball

8 seconds out, too low and falling

7 seconds out,too low

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